In 1987 Games Workshop released its first edition, Warhammer
40,000 Rogue Trader, or Rogue Trader for short. The game itself is remarkably
similar, in the core game rules if nothing else, to the game we have now. Where
it differs is essentially in the scale. Rogue Trader was designed as a Skirmish
RPG, and the scale and rules reflect this. While it has its flaws; poorly written and organised rules being most notable (the rules for movement are found in 3 different
places), and the less said about the vehicle rules as written,
the better, it is essentially a game with a lot of soul.
The most significant difference is how the game is ‘meant’ to be played, and
the rule book is quite explicit in laying this out. Rogue Trader is meant to
have 3 participants. 2 players, and a Games master. The missions are intended
to have asymmetric objectives, with each side being given a mission brief by
the GM, who in addition to serving the role as an arbiter if there is a rules
disagreement, also controls everything that isn’t one of the players forces, be
it flora, fauna, or any recklessly unmarked minefields. While ‘competitive’
play is referenced, and there are army lists of a sort, these are mostly
guidelines. The missions are not meant to be balanced in the traditional sense,
instead they are meant to be a fun experience for all involved.
My memories of Rogue Trader are quite fond, and while I did
play a quite a few games before 2nd edition was released in late 1993
and quickly discarded it in favour of the ‘newer and better’ system, looking
back, Rogue Trader is by far, the much more charming game, both in the
presentation of the main rulebook, and in the way it encourages you to use your
imagination in inventing your own missions, units and vehicles.
This is a fairly long winded way of saying that I’m putting
the playing of the current iteration of 40k on the back burner for now, and
instead I’m going to go back to the beginning, as it were, and play 40k, as it
was in 1987. Just 2 Boxed sets, some blisters. No vehicles, no expensive
terrain and a lot of kit bashing, trash bashing and scratch building.
The First Boxed set released was RTB01. These are the classic beakies, or as released ‘Imperial Space Marines’. As plastic miniatures they are very hard to find in mint condition, the majority of the ones you will find need work, a LOT of work. I’ve also picked up what amounts to a complete terminator boxed set, with a few extras. The Terminators weren't released at launch, players had to wait well over a year for RT rules as Space Hulk, where they made their first appearance, had not been released yet
Along side this was RTB02, or ‘Space Ork Raiders’ a completely metal kit with
17 miniatures. Some trawling through eBay has given me the opportunity to pick
up a few more than were in the original boxed set, together with a later
release, a space ork buggy.
And finally we have a couple of the original plastic Imperial guard (or imperial Army as per the Rogue Trader book) miniatures, in the not greatest condition.
I’ve got a lot of work ahead of me, and a whole battlefield
to build if I want to play through Battle at the farm from the Rogue Trader
rulebook, and then Skirmish on Rynns world from WD94, but more about that next
time
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